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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games Apps Performance in the US for Q3 2021

Discover how the top 5 high fantasy games performed in the US during Q3 2021, with insights into their weekly downloads, revenue, and active users.

Top 5 High Fantasy Games Apps Performance in the US for Q3 2021

Evony

Evony from TOP GAMES INC. showed a consistent performance in Q3 2021. Weekly revenue started at around $2.2M at the end of June and saw a gradual increase, peaking at approximately $2.6M in the last week of September. Weekly downloads were highest in early August with about 230K and experienced a decline towards the end of the quarter, ending at roughly 172K. Active users showed a robust presence, starting at 455K and reaching a peak of 669K in early August before ending the quarter at 646K.

Clash Royale

Clash Royale by Supercell demonstrated a stable revenue stream throughout Q3 2021. Weekly revenue peaked at nearly $3M in early July and maintained a steady flow, closing the quarter at around $2.5M. Downloads fluctuated but showed an overall upward trend, starting at 167K and finishing strong at 188K. Active users remained steady, starting at approximately 8.1M and ending the quarter with nearly 9M.

Coin Master

Coin Master from Moon Active maintained a significant revenue throughout the quarter. Weekly revenue peaked in late June at around $7.2M and saw a general decline, stabilizing around $4.8M by the end of September. Weekly downloads saw a similar trend, starting at 157K, peaking at 195K in early July, and ending at 116K. Active users were highest in early July at 962K and decreased to 693K by the end of the quarter.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a notable performance in Q3 2021. Weekly revenue was highly variable, peaking at over $10.8M in late August. Downloads were relatively stable, with the highest being 188K in mid-July and ending at 119K. Active users showed a steady increase from approximately 1.2M in late June to a peak of 1.57M by the end of September.

Clash of Clans

Clash of Clans by Supercell demonstrated strong performance metrics. Weekly revenue peaked at over $6.1M in early August and saw another peak in late September at around $5.1M. Downloads varied, starting at 144K and ending at 155K. Active users were consistently high, starting at 7.7M and maintaining similar levels throughout the quarter, finishing at 7.1M.

For more comprehensive insights and detailed analytics on these high fantasy games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021